You are currently browsing the monthly archive for August 2008.

For those that are interested in programming shaders up to shader model 3.0, there are some really nice resources available for both starters and the more advanced shader programmers.

GameDev.net recently made ShaderX2 by Wolfgang Engel available for download. Wolfgang Engel is one of the senior engine programmers at Rockstar San Diego, and he worked on the engine for GTA IV.  He also keeps a series of books called ShaderX, which if im right now has 6 volumes. The  ShaderX2 book is actually in two parts, first is a tutorial for beginning shader programmers, and theres a second part which is more of a cookbook style book with a whole lot of articles on all kinds of different subjects. The two parts can be found here.

Nvidia have also made some of their older books published on their developer zone, freely accessible. First is the Cg Tutorial which is nice for beginning shader programmers, and second are GPU Gems and GPU Gems 2 which are again a nice collection of articles on different subjects. They can be found here.

Yesterday i noticed that Andy Patrick placed a nice blog on the five books you must own if you are writing XNA games. So i’ve looked over them and found it funny to see Game Coding Complete: Second Edition on there as it was one of my first books as well. I don’t have the other ones except for the game developer magazine, but I ordered Riemer Grootjans’ book XNA Game Programming Recipes right away as it looks like a nice book giving somewhat more in depth information and not the basics. I’ll post a review of  it when I’ve read through it.

So next to his five books, i would propose five others of which I think should be on the shelf as well for you being a game developer. Read the rest of this entry »

Ludum Dare is upon us once again, as the twelfth edition is going to take place next weekend. Ludum Dare is a regular community driven game development competition. The goal is, given a theme and 48 hours, to develop a game from scratch. Ludum Dare aims to encourage game design experimentation, and provide a platform to develop and practice rapid game prototyping. I’ve not yet competed in a previous edition because of occupance and a bad theme (minimalist), but I might try competing this time. There are some really nice themes like Dimensional Shift, Lose to Win, Procedural and Misdirection.

Gabriel: Have you ever heard of Harry Houdini? Well he wasn’t like today’s magicians who are only interested in television ratings. He was an artist. He could make an elephant disappear in the middle of a theater filled with people, and do you know how he did that? Misdirection.
Stanley: What the fuck are you talking about?
Gabriel: Misdirection. What the eyes see and the ears hear, the mind believes.

www.ludumdare.com for more info ;)

I’ve added some nice blogs to links, all of them are game development related and most of them are about Microsoft XNA. Microsoft XNA is a free to use framework for aspired and professional game developers to give a head start on developing games for Windows and XBox 360. It basically came as a replacement for managed directX and thus it is .net based. Note that I’m not saying that its easy, because its not an engine. This means that you will still have to program things the same level as like frustum culling, batch rendering and up when you want to do a decent 3D game. Read the rest of this entry »

Twitter Updates

  • Nice day; had interesting meetings, did some stuff and thus now have to do even more, and ate shoarma with Stevo at Amon Ra ;) 2 days ago
  • Finished Assassins Creed 2, it was awesome :) 1 week ago
  • Reading, Reading, Reading. My thesis subject requires me to know everything there is to know about path planning :o 1 week ago
  • Twitter on Xbox360: Annoying to type a tweet... 2 weeks ago
  • Had a couple of meetings today, was alright. My thesis is going to be on path planning for characters in virtual 3D environments. 2 weeks ago