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To elaborate further on my previous post about rapid practical game design, here is how it turned out with my current project. The context is that the tourist roadsign system currently in place in Utrecht is inconsistent and isn’t up to standard. They are planning a new tourist roadsign system in the city, that is going to be placed in this year and they would like a game that connects to that. The game has to encorporate four core values: Historic, Talented, Innovating and Personal. Given those core values, we’ve depicted three goals as restriction for our design: Exploration, Utrecht and Learning.

In the end we ended up with three concepts which we pitched to the city of Utrecht; Read the rest of this entry »

Justa quick addition:

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So theres the secret to fooling wordpress into using italic if the <EM> tag is overridden by the CSS you can’t edit because you don’t want to pay for it :)

A new Ludum Dare is coming up also in the weekend of 17th – 19th of april just so you know. It will be the 14th time it is being held, and I am obliged to enter the competition now, since I failed to do so the past three LD’s. If i ever manage to find an excuse for not competing this time, it ought to be really really good ;) Go check out www.ludumdare.com for more info.

As promised, I’m going to elaborate on the process of game design we’ve used for our new to create game as part of my experimentation project. I’ve pro-creatively called it Rapid Practical Game Design and what it basically achieves is proper design results in a very short time. It requires very intense collaboration between the programmer,  the game designer and perhaps an artist, to create several prototypes over a certain short period, for instance one prototype each day of the week. The goal in the end is to destillate one or several game designs from the small prototypes by combining (aspects of) them. Read the rest of this entry »

Twitter Updates

  • Nice day; had interesting meetings, did some stuff and thus now have to do even more, and ate shoarma with Stevo at Amon Ra ;) 2 days ago
  • Finished Assassins Creed 2, it was awesome :) 1 week ago
  • Reading, Reading, Reading. My thesis subject requires me to know everything there is to know about path planning :o 1 week ago
  • Twitter on Xbox360: Annoying to type a tweet... 2 weeks ago
  • Had a couple of meetings today, was alright. My thesis is going to be on path planning for characters in virtual 3D environments. 2 weeks ago