You are currently browsing the monthly archive for November 2009.

So it’s been quite some time since I last blogged, a lot of stuff happened since, so it’s about time I’d blog again. The experimentation project in the end didn’t turn out to go very well in the end. Problems within the team and lack of motivation caused us to get behind schedule and deliver a game which wasn’t really remotely finished (at least, to my standards) but I guess my expectations we’re too high to begin with. Nevertheless I did finish it to uni expectations, and the only thing left to do is write a document on how best to incorporate Ogre3D within a game (engine). I finished some courses as well luckily; I did a course on Path Planning and Crowd Simulation which was really cool, and I retried for Motion and Manipulation, which is essentially a robotics course mostly related to planning paths for robots that have a certain degree of freedom, forward kinematics for robot arms (and thus also skeletons in games), high level collision detection and the grasping of objects and such. The course has a lot of things in common with other courses like path planning, but also computational geometry and virtual worlds which itself is mostly about physics and network related aspects of virtual environments. Having finished that course which was actually my last one, I am now preparing to begin my Thesis project :) Read the rest of this entry »

Twitter Updates

  • Group E with Denmark, Japan and Cameroun. Could have been worse :) 5 days ago
  • Nice day; had interesting meetings, did some stuff and thus now have to do even more, and ate shoarma with Stevo at Amon Ra ;) 1 week ago
  • Finished Assassins Creed 2, it was awesome :) 2 weeks ago
  • Reading, Reading, Reading. My thesis subject requires me to know everything there is to know about path planning :o 2 weeks ago
  • Twitter on Xbox360: Annoying to type a tweet... 3 weeks ago