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Moved the blog to http://www.mrjre.nl
So, recently there have been a couple of new videos that illustrate ‘new’ techniques in path planning and especially crowd simulation for games. The first is on so called flow fields in supreme commander. Although it is a really nice new way of doing things, especially in the example where large units move to a group of smaller ones the behavior to my opinion is still unnatural as small units literally get pushed out of the way:
And the second is on path planning in the upcoming Starcraft 2, which I don’t really know much about, but it looks as if they combine local force methods with A*. It looks cool but again the behavior of the zerglings sometimes is a bit unnatural still, some odd patterns can be seen when the units are packed together:

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